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My Story

Hi, I'm Chuck and I have a problem. I can't stop myself from dreaming up games. It all started way back in the year 2020 while I was cooped up in the house like most folks. The wife and I found ourselves playing more games than usual, and I began to see ideas for new games everywhere I looked. I constructed a couple of very crude prototypes and shared them with friends and family. Fortunately for me, they actually liked them. What they didn't realize at the time, however, was that their approval had created a monster. It was an endless cycle...

"Hey, I've got a new game," I'd say.

"Great! Let's play," they'd say.

We'd play, they'd like it, and next would always come the questions that a not-so-outgoing person like myself hates to hear.

"So, are you going to try to get this one published? Or try to sell it yourself? Or just set this one to the side like all of the others and start working on a new one because you are afraid that strangers might reject your game and in a way, reject you as a person?"

Okay, so I might have read a little more into their words than I should have, but it was kind of true. I absolutely loved creating the games, but the "business" side of things made me nauseous. So, I just avoided that part... until now. I've decided to climb out of my comfort zone and see if folks outside of my inner circle are interested in my creations. I sure hope so.

About Chuck

Carlton Horatio Ulysses Constantine Kal-El Lynn, better know to his friends and debt collectors as Chuck, was born and raised in the booming metropolis of Beulah, Kentucky. He has lived many lives, from practicing the tonsorial arts (barbering) to managing productions in the near-death branch of the entertainment industry known as home video. He has lived in four states, plasma being his favorite, and now resides in Nashville, Tennessee. Chuck has been happily married to his wife Dusty for over thirty years. Dusty has been happily married for approximately half that. It is Chuck's goal to have one of his games published, and for that game to be played decades from now by adoring fans that celebrate his birthday as a national holiday and/or for someone to read his name on a battered box at a yard sale and say, "Eh, it's only a quarter. Why not?"


If you are interested in publishing any of my games, or just have questions or comments, I'd love to hear from you.

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